[Author]
Author = aimless
[Description]
Description = Simeon has customer that wants a classic car. Get it for him.
[Objectives]
Objectivescount = 17

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 800.9586
Objectives[0]positionY = -2456.112
Objectives[0]positionZ = 22.38075
Objectives[0]Heading = 0
Objectives[0]model = a_m_m_afriamer_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 11
Objectives[0]Weapon0 = Snowball
Objectives[0]Weapon1 = VintagePistol
Objectives[0]Weapon2 = CombatPDW
Objectives[0]Weapon3 = HeavySniper
Objectives[0]Weapon4 = MicroSMG
Objectives[0]Weapon5 = Pistol
Objectives[0]Weapon6 = PumpShotgun
Objectives[0]Weapon7 = APPistol
Objectives[0]Weapon8 = Ball
Objectives[0]Weapon9 = Molotov
Objectives[0]Weapon10 = PetrolCan
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 803.7339
Objectives[0]mission_Vehicles[0]positionY = -2453.791
Objectives[0]mission_Vehicles[0]positionZ = 21.86385
Objectives[0]mission_Vehicles[0]Heading = 262.4523
Objectives[0]mission_Vehicles[0]Name = Panto
Objectives[0]mission_Vehicles[0]Model = panto
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[0]HasPearlescent = True
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincable = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 1046.166
Objectives[0]mission_Vehicles[1]positionY = -2503.607
Objectives[0]mission_Vehicles[1]positionZ = 27.83604
Objectives[0]mission_Vehicles[1]Heading = 9.869626
Objectives[0]mission_Vehicles[1]Name = Blade
Objectives[0]mission_Vehicles[1]Model = blade
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[1]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]Locked = True
Objectives[0]mission_Vehicles[1]Alarm = True
Objectives[0]mission_Vehicles[1]HotWired = True
Objectives[0]mission_Vehicles[1]Invincable = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 8
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 9
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 3
Objectives[0]mission_Props[0]Model = prop_ld_keypad_01
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = False
Objectives[0]mission_Props[0]positionX = 944.3248
Objectives[0]mission_Props[0]positionY = -2475.41
Objectives[0]mission_Props[0]positionZ = 29.08582
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 175
Objectives[0]mission_Props[0]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[0]ObjectiveNumber[0] = 5
Objectives[0]mission_Props[1]Model = prop_ld_keypad_01
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = False
Objectives[0]mission_Props[1]positionX = 769.8668
Objectives[0]mission_Props[1]positionY = -2484.788
Objectives[0]mission_Props[1]positionZ = 20.72474
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -95
Objectives[0]mission_Props[1]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[1]ObjectiveNumber[0] = 5
Objectives[0]mission_Props[2]Model = hei_prop_hei_keypad_01
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = False
Objectives[0]mission_Props[2]positionX = 996.9536
Objectives[0]mission_Props[2]positionY = -2479.968
Objectives[0]mission_Props[2]positionZ = 29.11439
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -95
Objectives[0]mission_Props[2]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[2]ObjectiveNumber[0] = 5
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 803.0378
Objectives[0]ObjectiveMessages[0]positionY = -2457.678
Objectives[0]ObjectiveMessages[0]positionZ = 21.68445
Objectives[0]ObjectiveMessages[0]Message = I need this car for a verry good customer.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_SIMEON
Objectives[0]ObjectiveMessages[0]Sender = Simeon
Objectives[0]ObjectiveMessages[0]Subject = top secret
Objectives[0]ObjectiveMessages[0]MessageColor = Orange
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Text = Get in the ~b~car.
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = 803.8808
Objectives[1]positionY = -2456.651
Objectives[1]positionZ = 21.77079
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Door_Control
Objectives[2]positionX = 993.195
Objectives[2]positionY = -2476.948
Objectives[2]positionZ = 27.42521
Objectives[2]DoorCount = 6
Objectives[2]DoorModel[0] = prop_facgate_04_l
Objectives[2]DoorLocked[0] = True
Objectives[2]DoorHeading[0] = 0
Objectives[2]DoorpositionX[0] = 996.404
Objectives[2]DoorpositionY[0] = -2481.757
Objectives[2]DoorpositionZ[0] = 28.801
Objectives[2]DoorModel[1] = prop_facgate_04_r
Objectives[2]DoorLocked[1] = True
Objectives[2]DoorHeading[1] = 0
Objectives[2]DoorpositionX[1] = 985.829
Objectives[2]DoorpositionY[1] = -2480.680
Objectives[2]DoorpositionZ[1] = 28.801
Objectives[2]DoorModel[2] = prop_facgate_04_l
Objectives[2]DoorLocked[2] = True
Objectives[2]DoorHeading[2] = 0
Objectives[2]DoorpositionX[2] = 943.103
Objectives[2]DoorpositionY[2] = -2477.572
Objectives[2]DoorpositionZ[2] = 28.842
Objectives[2]DoorModel[3] = prop_facgate_04_r
Objectives[2]DoorLocked[3] = True
Objectives[2]DoorHeading[3] = 0
Objectives[2]DoorpositionX[3] = 932.530
Objectives[2]DoorpositionY[3] = -2476.588
Objectives[2]DoorpositionZ[3] = 28.842
Objectives[2]DoorModel[4] = prop_facgate_04_r
Objectives[2]DoorLocked[4] = True
Objectives[2]DoorHeading[4] = 0
Objectives[2]DoorpositionX[4] = 769.831
Objectives[2]DoorpositionY[4] = -2495.927
Objectives[2]DoorpositionZ[4] = 20.298
Objectives[2]DoorModel[5] = prop_facgate_04_l
Objectives[2]DoorLocked[5] = True
Objectives[2]DoorHeading[5] = 0
Objectives[2]DoorpositionX[5] = 770.596
Objectives[2]DoorpositionY[5] = -2485.316
Objectives[2]DoorpositionZ[5] = 20.572
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Drive to the ~y~gates.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 990.9149
Objectives[3]positionY = -2483.355
Objectives[3]positionZ = 27.09243
Objectives[3]Heading = -105
Objectives[3]Diameter = 5
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 10
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = True
Objectives[3]Stop_Vehicle = True
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Hint_Objective
Objectives[4]Text = The ~g~keypad~w~ opens the ~y~gates.
Objectives[4]positionX = 996.7916
Objectives[4]positionY = -2479.863
Objectives[4]positionZ = 29.09983
Objectives[4]Hint_Time = 1
Objectives[4]Hint_FOV = 20
Objectives[4]Hint_Use_Position = True
Objectives[4]Hint_Use_Player = False
Objectives[4]Hint_Use_Actor = False
Objectives[4]Hint_Use_Vehicle = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Prop_Objective
Objectives[5]Text = Shoot the ~g~keypad ~w~To open the gates.
Objectives[5]Text2 = 
Objectives[5]positionX = 998.9868
Objectives[5]positionY = -2475.162
Objectives[5]positionZ = 27.47858
Objectives[5]All_Props = False
Objectives[5]Prop_ShowBlip = True
Objectives[5]DropPickups = False
Objectives[5]Prop_Damage = True
Objectives[5]Prop_Kill = False
Objectives[5]Prop_Break = False
Objectives[5]Droped_Pickup_Model = prop_syringe_01
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Door_Control
Objectives[6]positionX = 985.8032
Objectives[6]positionY = -2484.736
Objectives[6]positionZ = 27.29921
Objectives[6]DoorCount = 6
Objectives[6]DoorModel[0] = prop_facgate_04_l
Objectives[6]DoorLocked[0] = False
Objectives[6]DoorHeading[0] = 0
Objectives[6]DoorpositionX[0] = 943.103
Objectives[6]DoorpositionY[0] = -2477.572
Objectives[6]DoorpositionZ[0] = 28.842
Objectives[6]DoorModel[1] = prop_facgate_04_r
Objectives[6]DoorLocked[1] = False
Objectives[6]DoorHeading[1] = 0
Objectives[6]DoorpositionX[1] = 932.530
Objectives[6]DoorpositionY[1] = -2476.588
Objectives[6]DoorpositionZ[1] = 28.842
Objectives[6]DoorModel[2] = prop_facgate_04_r
Objectives[6]DoorLocked[2] = False
Objectives[6]DoorHeading[2] = 0
Objectives[6]DoorpositionX[2] = 769.831
Objectives[6]DoorpositionY[2] = -2495.927
Objectives[6]DoorpositionZ[2] = 20.298
Objectives[6]DoorModel[3] = prop_facgate_04_l
Objectives[6]DoorLocked[3] = False
Objectives[6]DoorHeading[3] = 0
Objectives[6]DoorpositionX[3] = 770.596
Objectives[6]DoorpositionY[3] = -2485.316
Objectives[6]DoorpositionZ[3] = 20.572
Objectives[6]DoorModel[4] = prop_facgate_04_l
Objectives[6]DoorLocked[4] = False
Objectives[6]DoorHeading[4] = 0
Objectives[6]DoorpositionX[4] = 996.404
Objectives[6]DoorpositionY[4] = -2481.757
Objectives[6]DoorpositionZ[4] = 28.801
Objectives[6]DoorModel[5] = prop_facgate_04_r
Objectives[6]DoorLocked[5] = False
Objectives[6]DoorHeading[5] = 0
Objectives[6]DoorpositionX[5] = 985.829
Objectives[6]DoorpositionY[5] = -2480.680
Objectives[6]DoorpositionZ[5] = 28.801
Objectives[6]mission_ActorsCount = 2
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 1048.644
Objectives[6]mission_Actors[0]positionY = -2499.693
Objectives[6]mission_Actors[0]positionZ = 28.46951
Objectives[6]mission_Actors[0]Heading = 89.99995
Objectives[6]mission_Actors[0]String_Name = ig_andreas
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincable = False
Objectives[6]mission_Actors[0]weapon = MG
Objectives[6]mission_Actors[0]Variation = Default
Objectives[6]mission_Actors[0]Task = 1
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = 1044.737
Objectives[6]mission_Actors[1]positionY = -2492.566
Objectives[6]mission_Actors[1]positionZ = 28.50654
Objectives[6]mission_Actors[1]Heading = 280
Objectives[6]mission_Actors[1]String_Name = ig_andreas
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = True
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincable = False
Objectives[6]mission_Actors[1]weapon = MG
Objectives[6]mission_Actors[1]Variation = Default
Objectives[6]mission_Actors[1]Task = 99
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Task_List_Count = 2
Objectives[6]mission_Actors[1]Task_Repeat = True
Objectives[6]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[6]mission_Actors[1]Task_List[0]DestinationX = 1048.921
Objectives[6]mission_Actors[1]Task_List[0]DestinationY = -2489.281
Objectives[6]mission_Actors[1]Task_List[0]DestinationZ = 28.01923
Objectives[6]mission_Actors[1]Task_List[0]Rotation = -440
Objectives[6]mission_Actors[1]Task_List[0]Speed = 4
Objectives[6]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[6]mission_Actors[1]Task_List[1]DestinationX = 1047.666
Objectives[6]mission_Actors[1]Task_List[1]DestinationY = -2494.075
Objectives[6]mission_Actors[1]Task_List[1]DestinationZ = 28.00288
Objectives[6]mission_Actors[1]Task_List[1]Rotation = -440
Objectives[6]mission_Actors[1]Task_List[1]Speed = 4
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Take out the ~r~guards.
Objectives[7]Text2 = 
Objectives[7]Type = Kill_Actors
Objectives[7]positionX = 1035.848
Objectives[7]positionY = -2501.771
Objectives[7]positionZ = 27.42615
Objectives[7]KillAll1 = True
Objectives[7]KillAll2 = False
Objectives[7]Kill_Actors_Add_Blips = True
Objectives[7]Kill_Actors_Add_Markers = True
Objectives[7]DropPickups = False
Objectives[7]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Steal the ~b~car.
Objectives[8]FaildText = 
Objectives[8]Type = Enter_Vehicle
Objectives[8]positionX = 1045.649
Objectives[8]positionY = -2496.705
Objectives[8]positionZ = 27.49355
Objectives[8]EnterVehicle_AsPassenger = False
Objectives[8]EnterVehicle_CanExit = False
Objectives[8]EnterVehicle_SeatIndex = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Take the car to ~y~Simeons shop.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = -13.70149
Objectives[9]positionY = -1081.157
Objectives[9]positionZ = 25.67206
Objectives[9]Heading = 85
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 0.5
Objectives[9]maximum_hight = 1
Objectives[9]TriggerDistance = 5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = True
Objectives[9]Stop_Vehicle = True
Objectives[9]DeliverVehicleOnly = True
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 1
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = -25.39449
Objectives[9]mission_Actors[0]positionY = -1086.973
Objectives[9]mission_Actors[0]positionZ = 26.57324
Objectives[9]mission_Actors[0]Heading = 330
Objectives[9]mission_Actors[0]String_Name = ig_siemonyetarian
Objectives[9]mission_Actors[0]Relationship_Group = Friend
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincable = False
Objectives[9]mission_Actors[0]weapon = Unarmed
Objectives[9]mission_Actors[0]Variation = Default
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 3
Objectives[9]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[9]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 13
Objectives[9]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 14
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]positionX = -25.50822
Objectives[10]positionY = -1085.087
Objectives[10]positionZ = 26.87324
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 2
Objectives[10]Cutscenes_FOV = 40
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = True
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 10
Objectives[10]Cutscenes_Follow_Hieght = 3
Objectives[10]Cutscenes_Follow_Angle = 65
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = 
Objectives[11]positionX = -23.23129
Objectives[11]positionY = -1082.929
Objectives[11]positionZ = 25.63133
Objectives[11]SetPlayerActor_Use_Player = True
Objectives[11]SetPlayerActor_Player_Controllable = False
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = False
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincable_Change = False
Objectives[11]SetPlayerActor_Invincable = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 99
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = True
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]TaskListCount = 1
Objectives[11]Task_List[0]Type = WalkTo
Objectives[11]Task_List[0]DestinationX = -23.53066
Objectives[11]Task_List[0]DestinationY = -1083.826
Objectives[11]Task_List[0]DestinationZ = 26.1159
Objectives[11]Task_List[0]Rotation = 140
Objectives[11]Task_List[0]Speed = 1
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = -28.76146
Objectives[12]positionY = -1082.078
Objectives[12]positionZ = 25.62484
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincable_Change = False
Objectives[12]SetPlayerActor_Invincable = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = True
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 2
Objectives[12]Task_List[0]Type = WalkTo
Objectives[12]Task_List[0]DestinationX = -24.79341
Objectives[12]Task_List[0]DestinationY = -1085.205
Objectives[12]Task_List[0]DestinationZ = 26.07324
Objectives[12]Task_List[0]Rotation = 325
Objectives[12]Task_List[0]Speed = 1.5
Objectives[12]Task_List[1]Type = Pause
Objectives[12]Task_List[1]positionX = -24.61392
Objectives[12]Task_List[1]positionY = -1084.699
Objectives[12]Task_List[1]positionZ = 26.07975
Objectives[12]Task_List[1]time = 2
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = ~o~Simeon~n~~w~Thank you.
Objectives[13]positionX = -26.59705
Objectives[13]positionY = -1084.503
Objectives[13]positionZ = 25.5732
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincable_Change = False
Objectives[13]SetPlayerActor_Invincable = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = True
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 2
Objectives[13]Task_List[0]Type = TalkingTask
Objectives[13]Task_List[0]positionX = -27.37349
Objectives[13]Task_List[0]positionY = -1084.235
Objectives[13]Task_List[0]positionZ = 26.07282
Objectives[13]Task_List[0]time = 4
Objectives[13]Task_List[1]Type = GestureAnimationTask
Objectives[13]Task_List[1]positionX = -27.37349
Objectives[13]Task_List[1]positionY = -1084.235
Objectives[13]Task_List[1]positionZ = 26.07282
Objectives[13]Task_List[1]time = 1
Objectives[13]Task_List[1]animName = gesture_you_soft
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -30.76467
Objectives[14]positionY = -1083.121
Objectives[14]positionZ = 25.58733
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincable_Change = False
Objectives[14]SetPlayerActor_Invincable = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 1
Objectives[14]Task_List[0]Type = WalkTo
Objectives[14]Task_List[0]DestinationX = -34.6167
Objectives[14]Task_List[0]DestinationY = -1099.384
Objectives[14]Task_List[0]DestinationZ = 25.92234
Objectives[14]Task_List[0]Rotation = 170
Objectives[14]Task_List[0]Speed = 1
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = -20.64488
Objectives[15]positionY = -1084.597
Objectives[15]positionZ = 25.63093
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 3
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = -22.03707
Objectives[16]positionY = -1084.928
Objectives[16]positionZ = 25.61211
Objectives[16]SetPlayerActor_Use_Player = True
Objectives[16]SetPlayerActor_Player_Controllable = False
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = False
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincable_Change = False
Objectives[16]SetPlayerActor_Invincable = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 99
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]TaskListCount = 1
Objectives[16]Task_List[0]Type = WalkTo
Objectives[16]Task_List[0]DestinationX = -16.40302
Objectives[16]Task_List[0]DestinationY = -1085.739
Objectives[16]Task_List[0]DestinationZ = 26.16949
Objectives[16]Task_List[0]Rotation = -25
Objectives[16]Task_List[0]Speed = 1
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

